SteelHunters
A new multiplayer game from the company that made World of Tanks
Project description
This is the first online multiplayer game I ever worked on. SteelHunters is still in development, so there is not much I can disclose about the project.
Specifics of the project
- I have been working as a System and Technical Designer
- The project is based on Unreal Engine 5
- It is a PvPvE multiplayer game
My work
Up until today, I have been working on several different topics, but I also am the owner of the PvE part of the game. This involved communication with multiple departments, refactors, design work and a lot more. In general, I could sum up in bullet points:
- Creating new AI Behaviors using Unreal Behaviour Trees
- Designed, pitched and implemented systems to create PvE Entities
- Designed new features and behaviors to be later implemented through the custom system and BHT
- Designed and implemented other features of the games
- Worked on UI, ABP and other Unreal Engine features for prototyping and bugfixing.
I can expand on this… As long as it does not break my NDA!
Takeaway from this experience
I learnt and have been learning a lot from working at DPS Studios. I was also granted the chance of teaching a class about Tech Design in Unreal Engine and mentor others, which surely added a lot to my professional growth in these years.