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SteelHunters

A new multiplayer game from the company that made World of Tanks


Project description

This is the first online multiplayer game I ever worked on. SteelHunters is still in development, so there is not much I can disclose about the project.


Specifics of the project

  • I have been working as a System and Technical Designer
  • The project is based on Unreal Engine 5
  • It is a PvPvE multiplayer game


My work

Up until today, I have been working on several different topics, but I also am the owner of the PvE part of the game. This involved communication with multiple departments, refactors, design work and a lot more. In general, I could sum up in bullet points:

  • Creating new AI Behaviors using Unreal Behaviour Trees
  • Designed, pitched and implemented systems to create PvE Entities
  • Designed new features and behaviors to be later implemented through the custom system and BHT
  • Designed and implemented other features of the games
  • Worked on UI, ABP and other Unreal Engine features for prototyping and bugfixing.

I can expand on this… As long as it does not break my NDA!

Takeaway from this experience

I learnt and have been learning a lot from working at DPS Studios. I was also granted the chance of teaching a class about Tech Design in Unreal Engine and mentor others, which surely added a lot to my professional growth in these years.